Global Edition
Global Edition
UK Edition
EU Edition
US Edition

Understand the story, not the spin.

Markets

Bungie Details Marathon Lessons, Season 2 Experimental Modes

Published 15 May 2026

Bungie game director Joe Ziegler detailed lessons learned from the launch of its sci-fi extraction shooter Marathon and announced experimental gameplay modes for the upcoming Season 2 in a blog post published May 14 on the studio's website.

Marathon, a revival of Bungie's 1990s first-person shooter trilogy, launched March 5 on PC, PlayStation 5 and Xbox Series X/S. The title has earned positive critical reception, including an 81 top critic average on OpenCritic, with praise for its presentation, build variety and progression systems. However, Ziegler acknowledged several player challenges identified since launch.

The post highlighted that the game overwhelms new players by thrusting them into complex mechanics, loot management and hostile environments shortly after a brief tutorial. Solo players or those without dedicated squads often face "death spirals," where early losses lead to minimal progress. Endgame matches have grown chaotic due to overuse of grenades, snipers and defensive abilities, while the constant intensity leaves little room for relaxed play. Ziegler noted longer matchmaking times from multiple queues and slow faction progression as additional pain points.

Now playing
0:00 / 0:00