Blizzard to adjust WoW: Forever settings after quiet-zone reports
Blizzard plans to adjust World of Warcraft: Forever’s server settings after players reported that some zones and cities felt less populated than expected, despite a launch that was smooth for many players. Designer Josh Greenfield said the company would change settings the following day to make those areas feel busier. The scale of the issue and the effect of the planned adjustment have not been established. The new game uses a system of regional realms and gameplay rulesets, with dynamic layers managing how players share the world. Players choose Normal, PvP or Roleplay, then can encounter others who made the same choices. The system is intended to manage population, but some players found cities unusually quiet during the launch period. Greenfield acknowledged that certain zones did not feel as populated as intended. His post said Blizzard would tweak settings to make them feel more lively. The change was announced as a planned adjustment; the reports do not establish its eventual result. Other launch experiences varied. One player who played on European Roleplay realms said they encountered no disconnections or lag spikes during a session that lasted until 4 a.m. That...