Rockstar Sets GTA VI at 30 FPS on Consoles at Launch
Rockstar Games says Grand Theft Auto VI will target 30 frames per second on PlayStation 5 and Xbox Series X|S when it launches November 19, with no 60 FPS mode announced. The studio says the target is intended to preserve the density of the game’s world and its visual detail while pushing the consoles’ hardware. The game has not yet launched, and Rockstar has not said whether the frame-rate target could change.
Rockstar also outlined features for Sony’s consoles. The PS5 Pro version will use PlayStation Spectral Super Resolution (PSSR) upscaling and ray-traced shadows not available on the standard PS5, according to the studio. Across PS5 models, the game will support DualSense haptic feedback and Tempest 3D Audio. Rockstar has also described improved loading times, though those have not been independently assessed.
Microsoft said players will be able to stream GTA VI to Xbox One through Xbox Cloud Gaming from November 19. The cloud version will use Xbox Series S graphics settings, including when streamed to an Xbox Series console, according to Microsoft. This is a streaming option rather than a native Xbox One release. Access requires buying the game and having an eligible route...