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Saros Sells 300,000 Copies in Two Weeks, Short of Budget

Published 13 May 2026

A PlayStation 5 exclusive from developer Housemarque, Saros has sold approximately 300,000 copies in the two weeks since its April 30, 2026, launch, according to estimates from Norwegian analytics firm Alinea Analytics. The figure generated more than $22 million in revenue but falls short of the game's reported $76 million development budget, raising questions about its path to breaking even.

Alinea Analytics described the performance as a "lukewarm start," noting that sales trailed those of Housemarque's previous title, Returnal, during a comparable early period in 2021. Returnal benefited from a smaller PS5 install base of about 8 million users and fewer competing releases, while Saros launched amid a crowded market including Crimson Desert, Resident Evil Requiem, Hades 2, and Pragmata. The PS5 user base has since grown to around 93 million.

Official PlayStation Store download charts for April placed Saros at 11th in the US and Canada and 17th in Europe, positions below Returnal's early rankings. In the UK physical charts, it ranked third behind Tomodachi Life: Living the Dream and Cyberpunk 2077 Ultimate Edition. Neither Sony nor Housemarque has released official sales data.

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