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Take-Two CEO Disappointed in BioShock 4 Delays

Published 7 May 2026

Take-Two Interactive CEO Strauss Zelnick expressed deep disappointment over the prolonged development of the next BioShock game during a recent interview with Game File, acknowledging that the project wasted significant time and resources on unproductive creative directions before recent progress under new leadership.

The BioShock series, known for its critically acclaimed entries, has been dormant since BioShock Infinite launched in 2013. Irrational Games, the studio behind the original titles, downsized substantially after that release. In 2019, Take-Two's 2K label formed Cloud Chamber, a new studio tasked with developing the untitled fourth installment. Despite the announcement generating fan excitement, no gameplay footage, official title or release window has emerged in the six years since.

Zelnick attributed the delays to challenges in establishing a solid creative vision. "I think finding the right creative purchase was hard, as it turns out," he said. "I think we, in retrospect, wasted a lot of time and money chasing down some creative alleys that turned out to be dead ends." He rejected the notion of surprise at the setbacks, stating, "Think about what surprise...

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