Funcom Shifts Dune Awakening to Optional PvP
Funcom, the developer of the online multiplayer survival game Dune Awakening, announced major updates on Thursday that shift the game's focus toward player-versus-environment (PvE) content, responding to player preferences and feedback. The changes, set to arrive in patch 1.3.20.0, include disabling all player-versus-player (PvP) zones in the Hagga Basin area and introducing separate instances for the endgame Deep Desert region, allowing players to choose between combat-free exploration and high-risk battles.
The pivot stems from data showing that more than 80 percent of lifetime players engage exclusively with PvE elements, such as survival and exploration, rather than PvP combat. Funcom stated in an update on the game's Steam page that the previous blending of PvE and PvP, especially in the Deep Desert, "didn't align with our objectives and remained a significant topic of discussion." After analyzing in-game statistics and player surveys, the studio concluded it needed to make PvP optional and incentivized, rather than a requirement for progression. "While PvP conflict is an important aspect of Dune Awakening for some, it must be optional and incentivized rather than required...