Bulkhead CEO Endorses Crunch, Sparking Industry Debate
Bulkhead CEO Joe Brammer has sparked industry debate after publicly endorsing crunch as an inevitable part of game development and a key factor in the studio's hiring process. In a recent interview, Brammer stated that developers who are critical of crunch "often don't make it in the door" at Bulkhead, the studio behind the newly released multiplayer shooter Wardogs. Brammer's comments, made on The Game Business show, were widely reported. He explained that while the studio tries to avoid crunch, it does not hide that overtime will be required. "We want to be known for that this is a place you come to work hard," Brammer said. He added that the studio checks potential hires' social media for anti-crunch messaging and will not hire those who are vocal against the practice. The remarks drew criticism from some industry colleagues. On social media, developers described the approach as a result of "bad planning and poor management" and questioned its effectiveness. The discussion highlights a long-standing tension in the gaming industry between production demands and developer well-being. In a follow-up post on September 15, Brammer addressed what he called "out of context articles.