Blood of Dawnwalker revealed as time-driven vampire RPG at Gamescom
Rebel Wolves, the newly formed studio founded by veterans of The Witcher 3, provided a detailed look at The Blood of Dawnwalker during Gamescom 2025, outlining a vampire-themed action RPG that leans into time pressure, dual life mechanics, and a hybrid combat system. Set in a late medieval, Eastern European-inspired world, the game follows Coen, a man who becomes a half-vampire after a violent confrontation with a vampire coven and a mission to rescue his family within a 30-day period. The studio previewed a wealth of features, including a broadened weapon-based combat system, planar movement abilities, and a branching quest structure designed to produce distinct outcomes based on day or night choices.
A core design pillar is the dual nature of Coen. During the day, he operates as a human, relying on swordplay, gadgets, and investigative methods to advance quests. At night, Coen embraces vampiric powers, enabling he movement across walls via Planeshift, teleportation, and blood-based abilities. The developers emphasize that the two modes not only alter speed and style but also impact which paths through a quest are available. A prominent example discussed in previews is how a...