Sony reshapes live-service strategy after Concord failure
Sony is restructuring its push into live-service games after the high-profile failure of Concord, with PlayStation Studios chief Hermen Hulst outlining a refocused approach that prizes a diverse slate of player experiences over sheer output. In a clear shift from earlier ambitions for rapid expansion, the company now emphasizes rigorous testing, closer collaboration across studios, and tighter oversight to prevent costly misfires while maintaining a broader entertainment strategy that extends beyond games.
The Concord debacle highlighted the risks of bolder live-service bets. After years of planning and heavy investment, Concord disappeared from storefronts less than two weeks after its release and the project was ultimately halted along with the studio behind it. In response, Sony has introduced new safeguards designed to catch design or identity issues earlier in development. Hulst notes that testing is now more frequent and varied, with greater emphasis on group testing, information sharing among studios, and stronger alignment between developers and executive leadership. The aim is to “fail early and cheaply” rather than sustain a costly failure, a philosophy that signals a...