Silent Hill f shifts to narrative-focused horror in 1960s Japan
Konami’s Silent Hill f is shaping up as a deliberate departure within the long-running series, yet the development team insists it remains true to Silent Hill’s core identity. The game, set in 1960s Japan and following Hinako Shimizu, is described as fundamentally horror-based and action-based rather than a traditional Souls-like experience. Produced by Neobards Entertainment with a story crafted by Ryukishi07, the title is scheduled for release on September 25 for PC, PlayStation 5 and Xbox Series X|S, with a strong emphasis on narrative and atmosphere paired with a controlled, melee-focused combat system.
From the outset, the developers push back on the “Soulslike” label. They argue that the series’ signature dread, pacing and intimate horror are the priorities, and that borrowed mechanics such as stamina, dodges and counters are drawn from Silent Hill’s own history rather than a broader genre trend. The team notes that Silent Hill f aims to deliver a classic Silent Hill experience through a modern lens, balancing new design elements with the franchise’s familiar mood. To that end, a Story Mode is recommended for players seeking the authentic Silent Hill experience,...