Ocarina of Time Remake Revises Water Temple
Eiji Aonuma said Nintendo’s remake of The Legend of Zelda: Ocarina of Time adjusts the Water Temple, a dungeon he designed for the original game, to address its reputation for difficulty. The changes include easier item switching and altered walls that make adjoining rooms visible, according to the developers’ interview with Nintendo. Aonuma, the remake’s producer, said the team made adjustments because the original temple had become well known for its difficulty. He described the work as overdue homework and said he had wanted to revisit the dungeon he created 28 years ago. Director HokWai Ng said the remake makes toggling between items easier. The team also replaced some walls that could disorient players with lattice structures, allowing them to see into nearby rooms and better understand the layout. The developers said the original combination of a complex structure and repeated menu use could make it hard to track location and direction. Aonuma said his original aim was to let players experience the distinct feeling of being underwater. He described the change in sound and surroundings as central to that design, and said the remake’s adjustments were intended to address...