Global Edition
Global Edition
UK Edition
EU Edition
US Edition

Understand the story, not the spin.

Markets

NVIDIA DLSS 4 brings path-traced lighting to Resident Evil Requiem

Published 22 August 2025

Nvidia’s DLSS 4 upscaling technology will be integrated into Capcom’s Resident Evil Requiem, delivering path-traced lighting for the survival horror experience and a broader partnership that extends to other high-profile titles. The game, due for release on February 27, 2026 for Xbox Series X/S, PlayStation 5, and PC, will showcase DLSS 4 with path tracing, a feature designed to produce more photorealistic reflections, shadows, and lighting while offering performance benefits through frame generation. Capcom has also announced that DLSS 4 will appear in Borderlands 4, Phantom Blade Zero, Pragmata, and Hell Is Us, signaling a strategic move to raise PC visuals across multiple upcoming releases. A formal public showcase at Gamescom Open Night Live will provide hands-on impressions for attendees.

The announcement comes amid a broader push in the industry to combine advanced rendering techniques with scalable performance. Path tracing simulates light interactions with a higher degree of realism than standard ray tracing, resulting in more accurate reflections, refractions, and complex shadows. Nvidia’s DLSS 4 expands on this by generating frames to maintain smooth performance, a...

Now playing
0:00 / 0:00