Halo Studios cuts staff after Halo Campaign Evolved launch
Halo Studios, the developer behind the recent release of "Halo Campaign Evolved," has laid off an unknown number of employees, including several long-serving contractors and permanent staff. The cuts occurred in early August 2026, shortly after the game launched across Xbox, PC, and PlayStation platforms on July 28.
Affected employees announced their departures on LinkedIn. Producer Nick Treitman, who had worked on Halo for six and a half years, wrote that after dodging previous rounds of layoffs, it had finally caught up to him. Scrum master Paul Morris, with over two years at the studio, also confirmed he was let go. Software engineer Caleb Lawrence has listed himself as available for work. The studio and its parent company, Microsoft, have not issued an official statement regarding the number of jobs affected or the reasons behind the cuts. Reports indicate no full-time workers were part of this specific action, though some permanent employees were impacted.
These layoffs follow a broader restructuring at Microsoft's gaming division. In July, the company confirmed plans to cut 3,200 roles across Xbox before the end of the current fiscal year, a move described as a reset for...