Europa Universalis V launches on PC with 1337 to 1837 campaign
Europa Universalis V, the next entry in Paradox Interactive's flagship grand strategy series, launched for PC on November 4, 2025. Developed by Paradox Tinto and built on the studio's Clausewitz engine, the game places players in a single historical campaign that begins on April 1, 1337 and runs through 1837, covering 500 years of political, economic and military change.
The game advances several of the series' core systems while adding new layers of population management, trade and administration. A central administrative metric called Control determines how effectively a state can extract taxes, raise levies and maintain stability in individual provinces. Maximum Control in a location is governed by three primary factors: the province's integration status, the satisfaction of its population groups, and its proximity to the capital. Players can raise Control by building infrastructure such as roads, increasing maritime presence for coastal provinces, stationing armies for a temporary boost, or using cabinet actions. Some buildings, notably temples, increase a location's maximum Control, and a cabinet action named Increase Area Control becomes available after research in the...